Program Day 3:
Thursday 13 February

ROOM 1

ROOM 02

9.00am 

Street Art Guided Tour, CBD with Blender Studios (1hr) then travel to MLS

Melbourne Street Art Tours is the first, and only, street art tour in Australia run by street artists. With local knowledge of just about everything, the guides will treat you to some of Melbourne’s hidden underground treasures. Melbourne Street Art Tours takes people through the streets of Melbourne and shows them who the artists of the street works are, what technical aspects are involved in spray painting, stencil art, and paste-ups, and what significant role the artists have made in making Melbourne one of the most important destinations in the world for Street Art. As you are led down hidden laneways and arcades you will discover some of the most interesting street art and outdoor galleries in the world.

(https://melbournestreettours.com/)

Capoeira with Damiano Spina (1hr) then travel to MLS

This activity aims to bring an introduction to Capoeira with a hands-on activity. Get ready to learn some Capoeira songs, play some percussion, do some basic Capoeira movements, and learn more about where Capoeira comes from and how is being currently practiced all around the globe. No previous experience nor musical/acrobatic skills are required (Capoeira is for everybody!). Capoeira (/kæpəʊˈeərə/) is an Afro-Brazilian cultural practice, an art form that involves sport, body expression, music, and tradition. Capoeira is a Tupi-Guarani word (same language as for “jacaranda” or “açaí”), which in Portuguese means “mato cortado” (in English, “cut bush”). Capoeira promotes mutual respect and inclusion between diverse individuals and communities, as well as the memory of resistance to historical oppression. Since 2014, the “roda de Capoeira” (Capoeira circula) has been inscribed on the Representative List of the Intangible Cultural Heritage of Humanity by UNESCO.

Note to delegates: It is recommended to bring a water bottle, a towel, and comfortable clothes/sportswear.

10.30am

SESSION 13

Exploring Cultures from Afar: Harnessing Technology for Remote Research

Presenters: Talel Bar, Haiqing Yu

Description: The workshop delves into the application of technology as enablers for remote research, particularly on distant or foreign cultures. It commences with a panel discussion on how technology mediates data collection and enables broader and more flexible cultural research. It also discusses careful methodological design to ensure data validity and quality, cultural sensitivity, and ethical integrity. Lastly, participants will engage in a practical component, where they will develop practical strategies for culturally sensitive and effective remote research, including using AI tools to expedite their literature review and analysis of their findings.

Proposed learning outcomes for participants:

  1. Creatively reflect on the use of technology in research, including:
    • how to streamline research aspects using AI, particularly in conducting remote cultural research.
    • identifying ethical considerations and data quality challenges in remote research.
  2. Develop practical strategies for culturally sensitive and effective remote research.
  3. Share and learn about various digital tools and platforms for data collection and analysis.

SESSION 14

Into the Panel-verse: Using Unfinished Comics as a Participatory Design Tool to Explore AI and ADM Futures

Presenters: Awais Hameed Khan

Description: Explore Research through Design Comics (RtD Comics) as a powerful storytelling, visualisation, and analytical approach — in this fun, interactive, hands-on workshop! Participants will creatively explore the role of AI and automation within their research domains by drawing on their research expertise, to craft compelling, visual narratives using an ‘unfinished comics’ design toolkit. Unfinished comics are a technique that uses incomplete comic panels and elements as scaffolding materials to help users create interesting, novel visual depictions of their research. This builds on a growing body of creative visual research approaches, that leverage comic-based techniques in technology research and praxis.

Proposed learning outcomes for participants:
• Gain hands-on experience of using the novel Research through Design Comics (RtD Comics) approach — to visualise, communicate, and analyse your research
• Craft compelling visual narratives to explore the role of AI and automation in your research, breaking down complex problems into a simple, accessible format
• Create and share a personalised comic-based representation of your research to finally help your colleagues, friends, and family understand “what is it that you research?”

12.00pm

Lunch (Mentoring)

1.00pm

SESSION 15

TBC

SESSION 16

TBC 

2.30pm

Afternoon Tea

3.00pm

SESSION 17

TBC

4.00pm

Event finishes

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