
Gaming GenAI workshop explores the possibilities and challenges of AI in library services
Author
Date 1 September 2025
Last week, researchers from the ARC Centre of Excellence for Automated Decision-Making and Society at the QUT GenAI Lab partnered with the State Library of Queensland (SLQ) to deliver the inaugural Gaming GenAI workshop for library staff, exploring the possibilities and challenges of generative AI in public interest institutions.
The workshop, conducted in affiliation with the ARC Centre of Excellence for Automated Decision-Making and Society, provided a hands-on space to discuss how GenAI can be used responsibly, innovatively, and inclusively in library services and operations.
Over three hours, participants explored a brief history of AI and the political economy of generative AI before diving into a possibilities matrix, which mapped useful and less useful AI applications against models of responsibility and irresponsibility.
A key highlight was experimenting with the GenAI Arcade platform, using interactive “games” to examine issues such as knowledge limitations, environmental impacts, and alignment with cultural values. The session concluded with a lively discussion on AI-related disruptions in libraries and the critical role public institutions will play in shaping the future of AI.

The workshop was delivered by ADM+S researchers from the GenAI Lab at QUT: Kevin Witzenberger (Affiliate), William He (Affiliate), Aaron Snoswell (Associate Investigator) and Jean Burgess (Associate Director).
ADM+S and QUT’s GenAI lab thanks SLQ staff for their support in hosting the workshop. This work contributes to the ADM+S Critical Capabilities for Inclusive AI project.
Visit the GenAI Arcade, a project in continuous development.


